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EOHax

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Show/Hide Post EOSERV EOSERV# Announcement (17 comments)

EOSERV and Seose have been pretty dead for a long time, but fear not as I've started a new set of EO libraries in C#, as well as remaking EOSERV and other programs.

EOSERV#'s code will be a lot simpler, should never crash, and scripting will take almost no effort at all.

Once the code is presentable it will be released (but maybe not using public source control).

Apart from just support EOSERV the components can easily be taken and used in your own programs.

Relevant libraries/programs under construction right now:

  • EOHax.EO (general EO things: constants, speed timestamp thing)
  • EOHax.EO.Client (EO client base)
  • EOHax.EO.Communication (EO packet handling utilities)
  • EOHax.EO.Data (EO data file readers: pub files, edf, etc.)
  • EOHax.Programs.EOBot (EOHax.Scripting + EOHax.EO.Client = fun little bots)
  • EOHax.Programs.EOSERV (EO server)
  • EOHax.Scripting (Script manager used by EOSERV. Support C#, JScript and Visual Basic)
Show/Hide Post EOSERV Plan to merge forums (Cross-post) (42 comments)

A lot of you here won't get a chance to read this if I don't post it here.

http://forum.eohax.org/topic/1949#post10804

If you don't have an account there feel free to reply here.


Show/Hide Post EOHax Plan to merge forums (11 comments)

It's too annoying to have two entirely separate boards (especially since this one is getting no attention), and when new projects are released then I'd either have to pick a board to add to or create a THIRD one.

Once I finish writing FORUM2 the accounts, posts and forums of eoserv.net/forum and forum.eohax.org will be merged together. Once EO.alt is ready a forum will be created for that too.

There will be four main benefits from this:

  • The EOHax forums will get a better chance for some decent moderation and new features
  • The moderators have only one forum and one account to worry about
  • The eoserv.net forum users can bring activity to the Lounge (there is no off-topicness allowed anywhere on eoserv.net currently) and easily catch interesting posts in other forums they were missing before. The communities won't be as separated.
  • The forums look more active, so people might be more encouraged to join.

There are, however, some problems that need to be resolved also

  • Name conflicts: Two people registering the same name on eoserv.net and forum.eohax.org: For the accounts created after the split the most active account will be chosen and the inactive one renamed.
  • Moderators: forum.eohax.org and eoserv.net's moderation team differ quite greatly: The lists will be pretty much merged (and the obsolete 
  • eoserv.net user average intelligence level: It seems to be a lot lower than the average Internet citizen, so there will be rage and confusion comparable to Facebook changing their layout.
  • Theme: What style do we use? The current EOHax one or write a new, clean one?

Staff roll:

  • Administrators: Sausage, Scott, Sordie
  • Moderators: Plasmastar, Addison, Apollo, "sblord"
  • Peacekeepers: Sickshot, Syran

Unrelated FORUM2 changes:

  • Private messaging
  • Notices when your posts are deleted, moved, rated etc.
  • A decent moderation panel
  • A BBCode posting box (an improvement for everyone who hates this RTE crap)
  • Post citing instead of quoting

Feel free to discuss your feelings on the merge, vote for or against it, and give your opinion on the moderation. This will happen when FORUM2 is ready, so it could be a while.

Show/Hide Post EOSERV Warnings for bleeding edge fans (1 comments -- locked)
Show/Hide Post EOSERV EOSERV 0.5.2 (2 comments)
Show/Hide Post EOSERV EO Map Editor 0.2.0 (preview release) (173 comments)
Show/Hide Post EOSERV Copyright woes (100 comments)
Show/Hide Post EOSERV EOSERV 0.5.0 and WebCP 3 (19 comments -- locked)
Show/Hide Post EOSERV EO Map Editor 0.1.0 (preview release) (40 comments -- locked)
Show/Hide Post EOSERV Server stuff-up (7 comments -- locked)